class TFNKFallout extends xEmitter;

simulated function PostBeginPlay()
{
    Settimer(60, false);
}

simulated function Timer()
{
    mRegen=false;
}

defaultproperties
{
     mStartParticles=15
     mMaxParticles=60
     mLifeRange(0)=33.000000
     mLifeRange(1)=5.000000
     mRegenRange(0)=12.000000
     mRegenRange(1)=12.000000
     mDirDev=(X=2.500000,Y=2.500000,Z=2.500000)
     mPosDev=(X=400.000000,Y=400.000000,Z=400.000000)
     mSpeedRange(0)=500.000000
     mSpeedRange(1)=100.000000
     mMassRange(0)=-0.010000
     mMassRange(1)=-0.020000
     mAirResistance=0.900000
     mRandOrient=True
     mSpinRange(0)=-10.000000
     mSpinRange(1)=10.000000
     mSizeRange(0)=200.000000
     mSizeRange(1)=100.000000
     mGrowthRate=75.000000
     mColorRange(0)=(B=125,G=213)
     mColorRange(1)=(B=33,G=244,R=240)
     mAttenKa=0.600000
     mAttenKb=0.700000
     mAttenFunc=ATF_SmoothStep
     mRandTextures=True
     mNumTileColumns=4
     mNumTileRows=4
     RemoteRole=ROLE_SimulatedProxy
     LifeSpan=400.000000
     Skins(0)=Texture'XEffects.WispSmoke_t'
     Style=STY_Translucent
}
